000 nam a22 7a 4500
999 _c5617
_d5617
003 OSt
005 20180213105254.0
008 180213b xxu||||| |||| 00| 0 eng d
040 _cUM Bansalan College LIC
082 _aBT/C31e/2017
100 _97008
_aCavan, Erwin Giancarlo G.
245 _aEffects of online games to the social behavior of players in UM Bansalan College /
_cby Erwin Gaincarlo G. Cavan, Ian Gregg R. Camerino, Oliver G. Pojadas.
260 _a--Davao del Sur:
_bUM Bansalan College,
_c2017.
300 _ai,49p.:
_c29cm.
520 3 _aThis study was conducted to determine the effects of online games to the social behavior of players in UM Bansalan College. The researchers aim to determine the extent effect of online games to their social behavior. The study was conducted using the descriptive-correlation method of research by which the searchers personally administered the questionnaires to the students with the sample size of 50 students as the respondents. The study resulted to data gathering and findings determined that the extent of the effect of online games in terms of ; emotional behavior, aggressive behavior, pro-social behavior, and the group action behavior is high. The significant difference between the effect of online games to the social behavior of players in UMBC was tested below 0.05 level of significant. There is no significant difference between the effect of online games to the social behavior of players when analyzed by demographic profile. Based on the findings and conclusion, the researchers recommended that the UMBC administration must conduct group counseling and orientation to the gamers and the professor must guide, discipline, and educate the students about the effect of online games to the social behavior.
700 _97014
_aCamerino, Ian Gregg R.
700 _97015
_aPojadas, Oliver G.
942 _2ddc
_cBT