Advanced animation and rendering techniques: Theory and practice/ by Alan Watt and Mark Watt
Material type:
- 0-201-54412-1
- BCir. 006.6 W378a
Item type | Home library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Bansalan Circulation1 | UM Bansalan College LIC | BCir. 006.6 W378a 1992 (Browse shelf(Opens below)) | Available | 4739 |
Includes references and index.
Contents --Chapter1.Rendering polygonal objects --2.The theory and practice of light/object interaction --3.The theory and practice of parametric representation techniques --4.The theory and practice of anti-aliansing techniques --5.Shadow generation techniques --6.Mapping techniques:Texture and environment mapping --7.Procedural texture mapping and modelling --8.Ray tracing I:Basic recursive ray tracing --9.Ray tracingII':Practical ray tracing --10.Ray tracing III:Advanced ray tracing models --11.Radiosity methods --12.Global illumination models --13.Volume rendering techniques --14.Advanced rendering interfaces:shading languages and renderman --15.Overview and low-level motion specification --16.Animating articulated structures --17.Soft object animation --18.Procedural animation.
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