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Advanced animation and rendering techniques: Theory and practice/ by Alan Watt and Mark Watt

By: Contributor(s): Material type: TextTextPublication details: --New York: ACM Press, c1992.Description: xiv, 455p.: ill.; 24cmISBN:
  • 0-201-54412-1
DDC classification:
  • BCir. 006.6 W378a
Contents:
Contents --Chapter1.Rendering polygonal objects --2.The theory and practice of light/object interaction --3.The theory and practice of parametric representation techniques --4.The theory and practice of anti-aliansing techniques --5.Shadow generation techniques --6.Mapping techniques:Texture and environment mapping --7.Procedural texture mapping and modelling --8.Ray tracing I:Basic recursive ray tracing --9.Ray tracingII':Practical ray tracing --10.Ray tracing III:Advanced ray tracing models --11.Radiosity methods --12.Global illumination models --13.Volume rendering techniques --14.Advanced rendering interfaces:shading languages and renderman --15.Overview and low-level motion specification --16.Animating articulated structures --17.Soft object animation --18.Procedural animation.
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Item type Home library Call number Status Date due Barcode
Bansalan Circulation1 UM Bansalan College LIC BCir. 006.6 W378a 1992 (Browse shelf(Opens below)) Available 4739

Includes references and index.

Contents --Chapter1.Rendering polygonal objects --2.The theory and practice of light/object interaction --3.The theory and practice of parametric representation techniques --4.The theory and practice of anti-aliansing techniques --5.Shadow generation techniques --6.Mapping techniques:Texture and environment mapping --7.Procedural texture mapping and modelling --8.Ray tracing I:Basic recursive ray tracing --9.Ray tracingII':Practical ray tracing --10.Ray tracing III:Advanced ray tracing models --11.Radiosity methods --12.Global illumination models --13.Volume rendering techniques --14.Advanced rendering interfaces:shading languages and renderman --15.Overview and low-level motion specification --16.Animating articulated structures --17.Soft object animation --18.Procedural animation.

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