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Effects of online games to the social behavior of players in UM Bansalan College / by Erwin Gaincarlo G. Cavan, Ian Gregg R. Camerino, Oliver G. Pojadas.

By: Contributor(s): Material type: TextTextPublication details: --Davao del Sur: UM Bansalan College, 2017.Description: i,49p.: 29cmDDC classification:
  • BT/C31e/2017
Abstract: This study was conducted to determine the effects of online games to the social behavior of players in UM Bansalan College. The researchers aim to determine the extent effect of online games to their social behavior. The study was conducted using the descriptive-correlation method of research by which the searchers personally administered the questionnaires to the students with the sample size of 50 students as the respondents. The study resulted to data gathering and findings determined that the extent of the effect of online games in terms of ; emotional behavior, aggressive behavior, pro-social behavior, and the group action behavior is high. The significant difference between the effect of online games to the social behavior of players in UMBC was tested below 0.05 level of significant. There is no significant difference between the effect of online games to the social behavior of players when analyzed by demographic profile. Based on the findings and conclusion, the researchers recommended that the UMBC administration must conduct group counseling and orientation to the gamers and the professor must guide, discipline, and educate the students about the effect of online games to the social behavior.
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Bansalan Thesis UM Bansalan College LIC BT/C31e/2017 (Browse shelf(Opens below)) Not for loan BT0118

This study was conducted to determine the effects of online games to the social behavior of players in UM Bansalan College. The researchers aim to determine the extent effect of online games to their social behavior. The study was conducted using the descriptive-correlation method of research by which the searchers personally administered the questionnaires to the students with the sample size of 50 students as the respondents. The study resulted to data gathering and findings determined that the extent of the effect of online games in terms of ; emotional behavior, aggressive behavior, pro-social behavior, and the group action behavior is high. The significant difference between the effect of online games to the social behavior of players in UMBC was tested below 0.05 level of significant. There is no significant difference between the effect of online games to the social behavior of players when analyzed by demographic profile. Based on the findings and conclusion, the researchers recommended that the UMBC administration must conduct group counseling and orientation to the gamers and the professor must guide, discipline, and educate the students about the effect of online games to the social behavior.

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